Joffrey BARIBEAU
Level Designer
Platform
PC
Engine
Unreal
Genre
-
Racing
-
Party
-
2 Players
-
Competitive
Features
-
Move blocks around the level
-
Punch enemy character
-
Cast offensive spells
-
Cast defensive spells
Tasks
-
Level Design
-
Project Management
-
Playtest Assessment
-
Levels Intro Cinematics
Development time
6 months
Team size
21 persons
Platform
PC
Engine
Unreal
Genre
-
Racing
-
Party
-
2 Players
-
Competitive
Features
-
Move blocks around the level
-
Punch enemy character
-
Cast offensive spells
-
Cast defensive spells
Tasks
-
Level Design
-
Project Management
-
Playtest Assessment
-
Levels Intro Cinematics
Development time
6 months
Team size
21 persons
Platform
PC
Engine
Unreal
Genre
-
Racing
-
Party
-
2 Players
-
Competitive
Features
-
Move blocks around the level
-
Punch enemy character
-
Cast offensive spells
-
Cast defensive spells
Tasks
-
Level Design
-
Project Management
-
Playtest Assessment
-
Levels Intro Cinematics
Development time
6 months
Team size
21 persons
Platform
PC
Engine
Unreal
Genre
-
Racing
-
Party
-
2 Players
-
Competitive
Features
-
Move blocks around the level
-
Punch enemy character
-
Cast offensive spells
-
Cast defensive spells
Tasks
-
Level Design
-
Project Management
-
Playtest Assessment
-
Levels Intro Cinematics
Development time
6 months
Team size
21 persons
Platform
PC
Engine
Unreal
Genre
-
Racing
-
Party
-
2 Players
-
Competitive
Features
-
Move blocks around the level
-
Punch enemy character
-
Cast offensive spells
-
Cast defensive spells
Tasks
-
Level Design
-
Project Management
-
Playtest Assessment
-
Levels Intro Cinematics
Development time
6 months
Team size
21 persons
Platform
PC
Engine
Unreal
Genre
-
Racing
-
Party
-
2 Players
-
Competitive
Features
-
Move blocks around the level
-
Punch enemy character
-
Cast offensive spells
-
Cast defensive spells
Tasks
-
Level Design
-
Project Management
-
Playtest Assessment
-
Levels Intro Cinematics
Development time
6 months
Team size
21 persons
Hi !
My name is Joffrey Baribeau. I am a graduate from the NAD UQAC university specialized in level design.
In short, I like thinking, sketching, blocking and testing video game and level ideas to create fun and memorable interactive experiences.
For the past 3 years, I've worked with some very talented people on various video game projects, did some game jams and even went to Belgium to improve my social and teamwork skills. Thus, I've learned a lot about level design technics but also improved my knowledge of 3d modelling and visual composition. In addition, I've also acquired skills for team management and problem solving.
I consider myself a team player and wish to continue improving myself as a level designer in the video game industry.
![](https://static.wixstatic.com/media/3c566c_f7a22bead4e049258f2847e8693100b1~mv2_d_1836_1856_s_2.png/v1/fill/w_245,h_247,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/3c566c_f7a22bead4e049258f2847e8693100b1~mv2_d_1836_1856_s_2.png)