Joffrey BARIBEAU
Level Designer
Platform
​
PC
Engine
​
Unreal
Genre
​
-
Racing
-
Party
-
2 Players
-
Competitive
​
Features
​
-
Move blocks around the level
-
Punch enemy character
-
Cast offensive spells
-
Cast defensive spells
​
Tasks
​
-
Level Design
-
Project Management
-
Playtest Assessment
-
Levels Intro Cinematics
​
Development time
​
​6 months
Team size
​
21 persons
​
Platform
​
PC
Engine
​
Unreal
Genre
​
-
Racing
-
Party
-
2 Players
-
Competitive
​
Features
​
-
Move blocks around the level
-
Punch enemy character
-
Cast offensive spells
-
Cast defensive spells
​
Tasks
​
-
Level Design
-
Project Management
-
Playtest Assessment
-
Levels Intro Cinematics
​
Development time
​
​6 months
Team size
​
21 persons
​
Platform
​
PC
Engine
​
Unreal
Genre
​
-
Racing
-
Party
-
2 Players
-
Competitive
​
Features
​
-
Move blocks around the level
-
Punch enemy character
-
Cast offensive spells
-
Cast defensive spells
​
Tasks
​
-
Level Design
-
Project Management
-
Playtest Assessment
-
Levels Intro Cinematics
​
Development time
​
​6 months
Team size
​
21 persons
​
Platform
​
PC
Engine
​
Unreal
Genre
​
-
Racing
-
Party
-
2 Players
-
Competitive
​
Features
​
-
Move blocks around the level
-
Punch enemy character
-
Cast offensive spells
-
Cast defensive spells
​
Tasks
​
-
Level Design
-
Project Management
-
Playtest Assessment
-
Levels Intro Cinematics
​
Development time
​
​6 months
Team size
​
21 persons
​
Platform
​
PC
Engine
​
Unreal
Genre
​
-
Racing
-
Party
-
2 Players
-
Competitive
​
Features
​
-
Move blocks around the level
-
Punch enemy character
-
Cast offensive spells
-
Cast defensive spells
​
Tasks
​
-
Level Design
-
Project Management
-
Playtest Assessment
-
Levels Intro Cinematics
​
Development time
​
​6 months
Team size
​
21 persons
​
Platform
​
PC
Engine
​
Unreal
Genre
​
-
Racing
-
Party
-
2 Players
-
Competitive
​
Features
​
-
Move blocks around the level
-
Punch enemy character
-
Cast offensive spells
-
Cast defensive spells
​
Tasks
​
-
Level Design
-
Project Management
-
Playtest Assessment
-
Levels Intro Cinematics
​
Development time
​
​6 months
Team size
​
21 persons
​
Hi !
​
My name is Joffrey Baribeau. I am a graduate from the NAD UQAC university specialized in level design.
​
In short, I like thinking, sketching, blocking and testing video game and level ideas to create fun and memorable interactive experiences.
​
For the past 3 years, I've worked with some very talented people on various video game projects, did some game jams and even went to Belgium to improve my social and teamwork skills. Thus, I've learned a lot about level design technics but also improved my knowledge of 3d modelling and visual composition. In addition, I've also acquired skills for team management and problem solving.
​
I consider myself a team player and wish to continue improving myself as a level designer in the video game industry.
