Joffrey BARIBEAU
Level Designer
Platform
PC
Engine
Unreal
Genre
-
Racing
-
Party
-
2 Players
-
Competitive
Features
-
Move blocks around the level
-
Punch enemy character
-
Cast offensive spells
-
Cast defensive spells
Tasks
-
Level Design
-
Project Management
-
Playtest Assessment
-
Levels Intro Cinematics
Development time
6 months
Team size
21 persons
Platform
PC
Engine
Unreal
Genre
-
Racing
-
Party
-
2 Players
-
Competitive
Features
-
Move blocks around the level
-
Punch enemy character
-
Cast offensive spells
-
Cast defensive spells
Tasks
-
Level Design
-
Project Management
-
Playtest Assessment
-
Levels Intro Cinematics
Development time
6 months
Team size
21 persons
Platform
PC
Engine
Unreal
Genre
-
Racing
-
Party
-
2 Players
-
Competitive
Features
-
Move blocks around the level
-
Punch enemy character
-
Cast offensive spells
-
Cast defensive spells
Tasks
-
Level Design
-
Project Management
-
Playtest Assessment
-
Levels Intro Cinematics
Development time
6 months
Team size
21 persons
Platform
PC
Engine
Unreal
Genre
-
Racing
-
Party
-
2 Players
-
Competitive
Features
-
Move blocks around the level
-
Punch enemy character
-
Cast offensive spells
-
Cast defensive spells
Tasks
-
Level Design
-
Project Management
-
Playtest Assessment
-
Levels Intro Cinematics
Development time
6 months
Team size
21 persons
Platform
PC
Engine
Unreal
Genre
-
Racing
-
Party
-
2 Players
-
Competitive
Features
-
Move blocks around the level
-
Punch enemy character
-
Cast offensive spells
-
Cast defensive spells
Tasks
-
Level Design
-
Project Management
-
Playtest Assessment
-
Levels Intro Cinematics
Development time
6 months
Team size
21 persons
Platform
PC
Engine
Unreal
Genre
-
Racing
-
Party
-
2 Players
-
Competitive
Features
-
Move blocks around the level
-
Punch enemy character
-
Cast offensive spells
-
Cast defensive spells
Tasks
-
Level Design
-
Project Management
-
Playtest Assessment
-
Levels Intro Cinematics
Development time
6 months
Team size
21 persons