Joffrey BARIBEAU
Level Designer
Platform
PC
Engine
Unreal
Genre
-
Racing
-
Party
-
2 Players
-
Competitive
Features
-
Move blocks around the level
-
Punch enemy character
-
Cast offensive spells
-
Cast defensive spells
Tasks
-
Level Design
-
Project Management
-
Playtest Assessment
-
Levels Intro Cinematics
Development time
6 months
Team size
21 persons
Platform
PC
Engine
Unreal
Genre
-
Racing
-
Party
-
2 Players
-
Competitive
Features
-
Move blocks around the level
-
Punch enemy character
-
Cast offensive spells
-
Cast defensive spells
Tasks
-
Level Design
-
Project Management
-
Playtest Assessment
-
Levels Intro Cinematics
Development time
6 months
Team size
21 persons
Platform
PC
Engine
Unreal
Genre
-
Racing
-
Party
-
2 Players
-
Competitive
Features
-
Move blocks around the level
-
Punch enemy character
-
Cast offensive spells
-
Cast defensive spells
Tasks
-
Level Design
-
Project Management
-
Playtest Assessment
-
Levels Intro Cinematics
Development time
6 months
Team size
21 persons
Platform
PC
Engine
Unreal
Genre
-
Racing
-
Party
-
2 Players
-
Competitive
Features
-
Move blocks around the level
-
Punch enemy character
-
Cast offensive spells
-
Cast defensive spells
Tasks
-
Level Design
-
Project Management
-
Playtest Assessment
-
Levels Intro Cinematics
Development time
6 months
Team size
21 persons
Platform
PC
Engine
Unreal
Genre
-
Racing
-
Party
-
2 Players
-
Competitive
Features
-
Move blocks around the level
-
Punch enemy character
-
Cast offensive spells
-
Cast defensive spells
Tasks
-
Level Design
-
Project Management
-
Playtest Assessment
-
Levels Intro Cinematics
Development time
6 months
Team size
21 persons
Platform
PC
Engine
Unreal
Genre
-
Racing
-
Party
-
2 Players
-
Competitive
Features
-
Move blocks around the level
-
Punch enemy character
-
Cast offensive spells
-
Cast defensive spells
Tasks
-
Level Design
-
Project Management
-
Playtest Assessment
-
Levels Intro Cinematics
Development time
6 months
Team size
21 persons
![Title_MagicRumble.png](https://static.wixstatic.com/media/3c566c_0b57bc7a79894658aa84d3beb19f1a8d~mv2.png/v1/fill/w_442,h_180,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Title_MagicRumble.png)
Description
Magic Rumble is a competitive party-oriented racing game made in 6 months by a team of 21 persons.
Players take the role of 1 out of 4 characters and must compete to obtain the shinny golden trophy found at the end of each levels by modifiyng and using the environment to their advantage.
The first player to collect 3 trophies wins the match!
Platform
PC
Engine
Unreal
Genre
-
Racing
-
Party
-
2 Players
-
Competitive
Features
-
Move blocks around the level
-
Punch enemy character
-
Cast offensive spells
-
Cast defensive spells
Tasks
-
Level Design
-
Project Management
-
Playtest Assessment
-
Levels Intro Cinematics
Development time
6 months
Team size
21 persons
Mechanics
![Mech_PushBlocks.png](https://static.wixstatic.com/media/3c566c_6a2e2e47c61046d8ad7c60bfccf15ca7~mv2.png/v1/fill/w_227,h_97,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Mech_PushBlocks.png)
Push blocks
![Mech_Crush.png](https://static.wixstatic.com/media/3c566c_a6673ea5eaa5435eb961a772a90bcec2~mv2.png/v1/crop/x_0,y_0,w_255,h_150/fill/w_173,h_102,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Mech_Crush.png)
Crush the opponent
![Mech_Punch.png](https://static.wixstatic.com/media/3c566c_b6182a611a384de7b917ac9003a697ee~mv2.png/v1/fill/w_133,h_90,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Mech_Punch.png)
Punch the opponent
![Mech_CastDefensitveSpells.png](https://static.wixstatic.com/media/3c566c_bf3ff1838bdd451aa97856dececec9d5~mv2.png/v1/crop/x_0,y_3,w_262,h_183/fill/w_176,h_123,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Mech_CastDefensitveSpells.png)
Cast defensive spells
![Mech_CastOffensiveSpells.png](https://static.wixstatic.com/media/3c566c_873f0f7c6932457aa5406eeb9c90232e~mv2.png/v1/fill/w_153,h_86,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Mech_CastOffensiveSpells.png)
Cast offensive spells
![Mech_TilesProperties.png](https://static.wixstatic.com/media/3c566c_f25031c8b7804842bea450dbfb52a67a~mv2.png/v1/fill/w_188,h_175,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Mech_TilesProperties.png)
Tiles with different properties
Level Design
The levels of Magic Rumble are separated into 2 worlds with 4 levels per world for a grand total of 8 levels. The players can choose the order in which he plays the levels however, they were designed in a progressive way with a specific difficulty curve for each worlds and each levels.
![LvlTitle_AblazeSquare.png](https://static.wixstatic.com/media/3c566c_fb9550e049994ac28a6f9e8640b4a06d~mv2.png/v1/fill/w_391,h_182,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/LvlTitle_AblazeSquare.png)
Word 1 - Level 1
Thematic
Easy level where the players race in the middle of the crowded and festive city of Ablaze
Added mechanics
Magic Blocks
Speed Tiles
![Click for level's explanations](https://static.wixstatic.com/media/3c566c_b7651d16ed6c44e1bc9515a53be35174~mv2.png/v1/fill/w_980,h_165,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/3c566c_b7651d16ed6c44e1bc9515a53be35174~mv2.png)
![LvlTitle_SunsetCove.png](https://static.wixstatic.com/media/3c566c_5cab4823ea154421940942f9fbf404b7~mv2.png/v1/fill/w_390,h_183,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/LvlTitle_SunsetCove.png)
Word 1 - Level 4
Thematic
A mid difficulty level where the players race in the narrow and slanted streets of Sunset Cove.
![Click for level's explanations](https://static.wixstatic.com/media/3c566c_684ef5c921834c03a9d56de1849453be~mv2.png/v1/fill/w_980,h_346,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/3c566c_684ef5c921834c03a9d56de1849453be~mv2.png)
![LvlTitle_ForgottenGrave.png](https://static.wixstatic.com/media/3c566c_62e9eddb900b45cca84022de3a934cd6~mv2.png/v1/fill/w_390,h_183,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/LvlTitle_ForgottenGrave.png)
Word 2 - Level 4
Thematic
Hardest level set in the middle of the haunted Forgotten Graves
Added mechanics
Magic Blocks
Speed Tiles
![](https://static.wixstatic.com/media/3c566c_647f1c4204154871b9130288bd271b1f~mv2.png/v1/fill/w_980,h_384,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/3c566c_647f1c4204154871b9130288bd271b1f~mv2.png)
Click for level's explanations
More Time?
-
Two other worlds were suppose to be added to the game:
-
Ice world Sidu's Bassin
-
Viride's Forest
-
-
More properties for the tiles:
-
Ice tiles - Causes the characters to slide when they step on them and causes the blocks to go further
-
Teleport tiles - Causes the characters to teleport themself to another teleport tile
-
Switch tiles - Causes the character who step on it to switch position with the other character
-
Ghost tiles - Causes the character to turn into a ghost giving him the possibility to pass through obstacles and blocks
-
Jump tiles - Causes the character to jump
-
Gravity tiles - Change the direction of the gravity for the character who steps on it giving him the possibility to walk on vertical sufaces
-
Random tiles - A tile that change it's property randomly over time or change to another one once a character steps on it
-
Other tiles could also trigger some parts of the level to change
-
Character Specific tiles - Causes the character to activate a special power specific to the character
-
Luna: Ice Storm - A row of ice blocks appear beside her
-
Khrubs : Bull Rush - He transforms into a bull for a short amount of time breaking everything in his path
-
-
-
A level in which the characters are chased by something. Maybe the tiles of the level are falling or they are chased by a big wall of death
-
A level in which the trophy is moving and the characters must chase it
-
A king of the hill levels where characters throw blocks at each other to push the other outside the level
-
Blocks with special properties that modify the property of the tiles when they are push such as:
-
Fire blocks : Causes the tiles to become fire tiles
-
Ice blocks : Causes the tiles to become ice tiles
-
Credits
Art
Gabriel Bolduc-Dufour
Pierre-Olivier Couture-Goulet
Jimmy Di Nezza
Xavier Dorion
Marilyne Lord
Alexandre Sotomayor
Gabriel Vallée-Bolduc
Kevin Xhuti
Design
Joffrey Baribeau
Charles Fortin
Programming
Florian Gouarin
Guillaume Lotz
Victor Masquiller
Antoine Moreau
Jean-Maxime Pichon
Sound Design
Cédric Drolet-Lefrançois
Nikola Viel
Charlie Beaulieu
Diego Bermudez Chamberland
Music Composition
Alexis Côté-Remy
Gian Tenio Carlone