Joffrey BARIBEAU
Level Designer
Platform
​
PC
Engine
​
Unreal
Genre
​
-
Racing
-
Party
-
2 Players
-
Competitive
​
Features
​
-
Move blocks around the level
-
Punch enemy character
-
Cast offensive spells
-
Cast defensive spells
​
Tasks
​
-
Level Design
-
Project Management
-
Playtest Assessment
-
Levels Intro Cinematics
​
Development time
​
​6 months
Team size
​
21 persons
​
Platform
​
PC
Engine
​
Unreal
Genre
​
-
Racing
-
Party
-
2 Players
-
Competitive
​
Features
​
-
Move blocks around the level
-
Punch enemy character
-
Cast offensive spells
-
Cast defensive spells
​
Tasks
​
-
Level Design
-
Project Management
-
Playtest Assessment
-
Levels Intro Cinematics
​
Development time
​
​6 months
Team size
​
21 persons
​
Platform
​
PC
Engine
​
Unreal
Genre
​
-
Racing
-
Party
-
2 Players
-
Competitive
​
Features
​
-
Move blocks around the level
-
Punch enemy character
-
Cast offensive spells
-
Cast defensive spells
​
Tasks
​
-
Level Design
-
Project Management
-
Playtest Assessment
-
Levels Intro Cinematics
​
Development time
​
​6 months
Team size
​
21 persons
​
Platform
​
PC
Engine
​
Unreal
Genre
​
-
Racing
-
Party
-
2 Players
-
Competitive
​
Features
​
-
Move blocks around the level
-
Punch enemy character
-
Cast offensive spells
-
Cast defensive spells
​
Tasks
​
-
Level Design
-
Project Management
-
Playtest Assessment
-
Levels Intro Cinematics
​
Development time
​
​6 months
Team size
​
21 persons
​
Platform
​
PC
Engine
​
Unreal
Genre
​
-
Racing
-
Party
-
2 Players
-
Competitive
​
Features
​
-
Move blocks around the level
-
Punch enemy character
-
Cast offensive spells
-
Cast defensive spells
​
Tasks
​
-
Level Design
-
Project Management
-
Playtest Assessment
-
Levels Intro Cinematics
​
Development time
​
​6 months
Team size
​
21 persons
​
Platform
​
PC
Engine
​
Unreal
Genre
​
-
Racing
-
Party
-
2 Players
-
Competitive
​
Features
​
-
Move blocks around the level
-
Punch enemy character
-
Cast offensive spells
-
Cast defensive spells
​
Tasks
​
-
Level Design
-
Project Management
-
Playtest Assessment
-
Levels Intro Cinematics
​
Development time
​
​6 months
Team size
​
21 persons
​

Description
Magic Rumble is a competitive party-oriented racing game made in 6 months by a team of 21 persons.
​
Players take the role of 1 out of 4 characters and must compete to obtain the shinny golden trophy found at the end of each levels by modifiyng and using the environment to their advantage.
​
The first player to collect 3 trophies wins the match!
Platform
​
PC
Engine
​
Unreal
Genre
​
-
Racing
-
Party
-
2 Players
-
Competitive
​
Features
​
-
Move blocks around the level
-
Punch enemy character
-
Cast offensive spells
-
Cast defensive spells
​
Tasks
​
-
Level Design
-
Project Management
-
Playtest Assessment
-
Levels Intro Cinematics
​
Development time
​
​6 months
Team size
​
21 persons
​
Mechanics

Push blocks

Crush the opponent

Punch the opponent

Cast defensive spells

Cast offensive spells

Tiles with different properties
Level Design
The levels of Magic Rumble are separated into 2 worlds with 4 levels per world for a grand total of 8 levels. The players can choose the order in which he plays the levels however, they were designed in a progressive way with a specific difficulty curve for each worlds and each levels.

Word 1 - Level 1
Thematic
Easy level where the players race in the middle of the crowded and festive city of Ablaze
Added mechanics
Magic Blocks
Speed Tiles


Word 1 - Level 4
Thematic
A mid difficulty level where the players race in the narrow and slanted streets of Sunset Cove.​


Word 2 - Level 4
Thematic
Hardest level set in the middle of the haunted Forgotten Graves
Added mechanics
Magic Blocks
Speed Tiles

Click for level's explanations
More Time?
-
Two other worlds were suppose to be added to the game:
-
Ice world Sidu's Bassin
-
Viride's Forest​
-
-
More properties for the tiles:
-
Ice tiles - Causes the characters to slide when they step on them and causes the blocks to go further
-
Teleport tiles - Causes the characters to teleport themself to another teleport tile
-
Switch tiles - Causes the character who step on it to switch position with the other character
-
Ghost tiles - Causes the character to turn into a ghost giving him the possibility to pass through obstacles and blocks
-
Jump tiles - Causes the character to jump
-
Gravity tiles - Change the direction of the gravity for the character who steps on it giving him the possibility to walk on vertical sufaces
-
Random tiles - A tile that change it's property randomly over time or change to another one once a character steps on it
-
Other tiles could also trigger some parts of the level to change
-
Character Specific tiles - Causes the character to activate a special power specific to the character
-
Luna: Ice Storm - A row of ice blocks appear beside her
-
Khrubs : Bull Rush - He transforms into a bull for a short amount of time breaking everything in his path
-
-
-
A level in which the characters are chased by something​​. Maybe the tiles of the level are falling or they are chased by a big wall of death
-
A level in which the trophy is moving and the characters must chase it
-
A king of the hill levels where characters throw blocks at each other to push the other outside the level
-
Blocks with special properties that modify the property of the tiles when they are push such as:
-
Fire blocks : Causes the tiles to become fire tiles​
-
Ice blocks : Causes the tiles to become ice tiles
-
Credits
Art
​
Gabriel Bolduc-Dufour
Pierre-Olivier Couture-Goulet
Jimmy Di Nezza
Xavier Dorion
Marilyne Lord
Alexandre Sotomayor
Gabriel Vallée-Bolduc
Kevin Xhuti
​
Design
​
​Joffrey Baribeau
Charles Fortin
​
Programming
Florian Gouarin
Guillaume Lotz
Victor Masquiller
Antoine Moreau
Jean-Maxime Pichon
​
Sound Design
​
​Cédric Drolet-Lefrançois
Nikola Viel
Charlie Beaulieu
Diego Bermudez Chamberland
​
Music Composition
​
Alexis Côté-Remy
Gian Tenio Carlone