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Title_MagicRumble.png

Description

Magic Rumble is a competitive party-oriented racing game made in 6 months by a team of  21 persons.

Players take the role of 1 out of 4 characters and must compete to obtain the shinny golden trophy found at the end of each levels by modifiyng and using the environment to their advantage.

The first player to collect 3 trophies wins the match!

 

Platform

PC

Engine

Unreal

Genre
  • Racing

  • Party

  • 2 Players

  • Competitive

Features
  • Move blocks around the level

  • Punch enemy character

  • Cast offensive spells

  • Cast defensive spells

Tasks
  • Level Design

  • Project Management

  • Playtest Assessment

  • Levels Intro Cinematics

Development time

​6 months

Team size

21 persons

Mechanics

Mech_PushBlocks.png
Push blocks
Mech_Crush.png
Crush the opponent
Mech_Punch.png
Punch the opponent
Mech_CastDefensitveSpells.png
Cast defensive spells
Mech_CastOffensiveSpells.png
Cast offensive spells
Mech_TilesProperties.png
Tiles with different properties

Level Design

The levels of Magic Rumble are separated into 2 worlds with 4 levels per world for a grand total of 8 levels. The players can choose the order in which he plays the levels however, they were designed in a progressive way with a specific difficulty curve for each worlds and each levels.

LvlTitle_AblazeSquare.png

Word 1 - Level 1

 

Thematic

Easy level where the players race in the middle of the crowded and festive city of Ablaze

 

Added mechanics

Magic Blocks

Speed Tiles

LvlTitle_SunsetCove.png

Word 1 - Level 4

 

Thematic

A mid difficulty level where the players race in the narrow and slanted streets of Sunset Cove.​

LvlTitle_ForgottenGrave.png

Word 2 - Level 4

 

Thematic

Hardest level set in the middle of the haunted Forgotten Graves

 

Added mechanics

Magic Blocks

Speed Tiles

More Time?

  • Two other worlds were suppose to be added to the game:

    • Ice world Sidu's Bassin

    • Viride's Forest​

  • More properties for the tiles:

    • Ice tiles - Causes the characters to slide when they step on them and causes the blocks to go further

    • Teleport tiles - Causes the characters to teleport themself to another teleport tile

    • Switch tiles - Causes the character who step on it to switch position with the other character

    • Ghost tiles - Causes the character to turn into a ghost giving him the possibility to pass through obstacles and blocks

    • Jump tiles - Causes the character to jump

    • Gravity tiles - Change the direction of the gravity for the character who steps on it giving him the possibility to walk on vertical sufaces

    • Random tiles - A tile that change it's property randomly over time or change to another one once a character steps on it

    • Other tiles could also trigger some parts of the level to change

    • Character Specific tiles - Causes the character to activate a special power specific to the character

      • Luna: Ice Storm - A row of ice blocks appear beside her

      • Khrubs : Bull Rush - He transforms into a bull for a short amount of time breaking everything in his path

  • A level in which the characters are chased by something​​. Maybe the tiles of the level are falling or they are chased by a big wall of death

  • A level in which the trophy is moving and the characters must chase it

  • A king of the hill levels where characters throw blocks at each other to push the other outside the level

  • Blocks with special properties that modify the property of the tiles when they are push such as:

    • Fire blocks : Causes the tiles to become fire tiles​

    • Ice blocks : Causes the tiles to become ice tiles

Credits

Art

Gabriel Bolduc-Dufour

Pierre-Olivier Couture-Goulet

Jimmy Di Nezza

Xavier Dorion

Marilyne Lord

Alexandre Sotomayor

Gabriel Vallée-Bolduc

Kevin Xhuti

Design

​Joffrey Baribeau

Charles Fortin

Programming

 

Florian Gouarin

Guillaume Lotz

Victor Masquiller

Antoine Moreau

Jean-Maxime Pichon

Sound Design

​Cédric Drolet-Lefrançois

Nikola Viel

Charlie Beaulieu

Diego Bermudez Chamberland

Music Composition

Alexis Côté-Remy

Gian Tenio Carlone

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