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titre_ice_climber.png

Description

Ice Climber is a 2.5 D vertical scrolling platformer in which the player must reach the top of a cylindrical tower and pick up the vegetables that have been stolen by the tower dwellers, the Yetis.

 

At the beginning of the project, we made the decision to create a very large semi-linear level divided into a main path and an optional path.

 

We were 2 level designers working on this project, I was in charge of designing the main path of the level, the challenge encountered by the player and establishing a difficulty progression.

Platform

PC

Engine

Unreal

Genre
  • 2.5D Vertical Scrolling Platformer

  • Single Player

Features
  • Jump to break ice blocks

  • Avoid falling icicles

  • Cylindrical vertical level

  • Collect vegetables

Tasks
  • Level Design

  • Playtest Assessment

  • Levels Intro Cinematics

Development time

​7 weeks

Team size

12 persons

Mechanics

Mech_DestroyBlocs.jpg
Mech_Jump.jpg
Mech_DestroyStalactite.jpg
Mech_StalactiteKills.jpg
Mech_1up.jpg
Jump
Break ice blocks
Break icicles
Icicle kills
Collect vegetables

Level Design

As a level designer, one of my task was to design and test multiple challenges for the player to go through. Before building them in the level, I drew them on a piece of paper and sorted them by difficulty.

Here are some of them.

Some challenges

LD_Challenges.jpg

Tools

LD_SketchTool.jpg
LD_Metric.jpg

The map

LD_Curve.jpg

System to sketch the level layout in Photoshop

  • Black = Hidden area (players have no visibility on this area)

  • White = Visible area (players can see this area and avoid obstacles)

  • Red lines = Optimal visibility (beyond those lines, the player's visibility is hidden by the tower's curvature)

 

Metric for :

  • Cylinder Height and circumference

  • Size of destructible blocs

  • Size of the character

 

More Time?

  • Ennemy AI with different behaviours (Yeti, Bear, Bird etc...)

  • Breaking ice blocks in front of the character to make objects standing on them fall or to create a path.

  • Slope on which the character could slide on.

  • A "Metroidvania" level in which some parts of the levels require specific items such as a pickax to climb walls.

  • Coop (or fake coop) mode with the other Ice Climber Nana.

  • Outside and inside level (or section) such as a cave.

  • The cylindrical shape of the level naturally causes one side to be darker than the other. A level based on that could be great. On one half everything seems happy, beautifull and warm and when the character reach the other half it's the total opposite. Everything becomes dark, cold and dangerous.

  • A warm / cold system where the character freezes and dies if he stays too long in the cold zones. The player must find the warm and safe zones to progress such as a campfire. 

  • A level with a big monster in the middle who tries to kill the character while he is climbing the tower. Once at the top, the character must defeat the monster.

  • A level where the whole tower is melting, the player must reach the top as soon as possible or he dies at the bottom of the tower. (maybe a pool of lava is causing the tower to melt or something is eating the tower)

  • A level select that could be used as a HUB world and a tutorial at the same time:

  • The first time the player starts the game, he starts at the bottom of a very small tower. The player must then climb the tower learning all the main mechanics. When at the top, multiple towers appear in the background. The player can move around to select one of the tower to climb.

  • The Kondor from the old Ice Climber game:

  • When the player selects a tower (level) the kondor grips the character and a cinematic starts showing the character in the sky going to the tower. The Kondor could also be used during gameplay to reach higher section of the level.

Credits

Damien Audy Laplante

Mohamad Abdi

Sofyia Bakyrova

Joffrey Baribeau

kathleen Borduas

Sandy Alexander Chow

Pierre-Alexandre Côté

Charles Fortin
Corey Martineau

Cédric Moncheaux
Gabriel Rouleau

Stéphane Tcheukam Tchamou

 

SPECIAL THANKS :

Medhat Hanbali

Bernard Desjardins

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